Potions: 1: Beer. Gives the alcohol intoxication effect, and brewed with a bucket of fermented barley, and water bottles in a brewing stand. Makes the user very drunk. 2: Napalm. Created with PneumaticCraft gasoline and aluminium dust, gives entities the chemical burn effect, which burns and cannot be put out with water. 3: Manganese Heptoxide. The 2nd most expensive potion that causes biological runaway, causing entities to explode. See the whole production method in JEI. Brewed using Manganese Heptoxide Crystals and Water. 4: Bioweapon. Contains the V.I.P.E.R virus, which stands for “Virulent Infectious Pathogen Engineered for Rapid spread”. Impossible to detect whilst in incubation, and causes guaranteed death once incubation is over*, draining hunger, XP and health. Spreads almost instantly to surrounding entities. Almost impossible to contain. Detectable using an expensive VIPER tester, or a VIPER Visor. VIPER now also creates blood trails, only removable with a hazmat vacuum. Normal removal causes infection (as well as stepping on the blood). 5: V.I.P.E.R Antiretroviral. Now that V.I.P.E.R is infinite, it works similarly to AIDS and HIV in real life, as in it can be treated using antiretrovirals, which temporarily stop the spread and effects of the virus. This treatment has to be reapplied before it runs out to retain it’s effects. It can be made using reversed VIPER.